Planet Nomads 1.0.6.6 Description. Planet Nomads is a singleplayer sci-fi sandbox game of survival on alien planets through block-style building. You are a lone astronaut scientist crash-landing on a strangely captivating planet. Planet Nomads will support building on a large-scale Building a spaceship capable of interplanetary travel is the first 'endgame' Procedurally generated strange worlds with intricate biomes Open design - to easy add new mechanics and features as the game grows Windows, MAC and Linux & VR. Platform of this game. Developer: Craneballs Studio. Top Rated Lists for Planet Nomads 38 items Playlist Top contributors to this wiki.
- 4How Save Games Work
Location[edit | edit source]
Game saves can be found in the following folders
MAKE SURE TO INCLUDE THE _main.db FILE, OR ELSE THE SAVES WON'T WORK.
Windows: C:Users[YourName]AppDataLocalLowCraneballsPlanetNomads
Linux: ~/.config/unity3d/Craneballs/PlanetNomads/
MAC: MAC > USERS > [Your Username] > Library > Application Support > unity.Craneballs.PlanetNomads
Files[edit | edit source]
Within this folder are several files, which are:
.bckp || A backup of the file named asFilename | Purpose |
---|---|
_working.db | Saved during play |
_main.db | Unknow |
save_xx.db | Your save game files |
playerConfig.xml | Your game settings. |
NOTE: These filenames are take from Windows, they may or may not be different on other platforms.
Editing[edit | edit source]
Data in the .db files can be view using a utility called 'DB Browser for SQLite' available on the internet for free.
How Save Games Work[edit | edit source]
(current as of 0.8.12.1)
How the save games work is a little different to most games.
Planet Nomads 1.0.6.6 Description. Planet Nomads is a singleplayer sci-fi sandbox game of survival on alien planets through block-style building. You are a lone astronaut scientist crash-landing on a strangely captivating planet. Planet Nomads will support building on a large-scale Building a spaceship capable of interplanetary travel is the first 'endgame' Procedurally generated strange worlds with intricate biomes Open design - to easy add new mechanics and features as the game grows Windows, MAC and Linux & VR. Platform of this game. Developer: Craneballs Studio. Top Rated Lists for Planet Nomads 38 items Playlist Top contributors to this wiki.
- 4How Save Games Work
Location[edit | edit source]
Game saves can be found in the following folders
MAKE SURE TO INCLUDE THE _main.db FILE, OR ELSE THE SAVES WON'T WORK.
Windows: C:Users[YourName]AppDataLocalLowCraneballsPlanetNomads
Linux: ~/.config/unity3d/Craneballs/PlanetNomads/
MAC: MAC > USERS > [Your Username] > Library > Application Support > unity.Craneballs.PlanetNomads
Files[edit | edit source]
Within this folder are several files, which are:
.bckp || A backup of the file named asFilename | Purpose |
---|---|
_working.db | Saved during play |
_main.db | Unknow |
save_xx.db | Your save game files |
playerConfig.xml | Your game settings. |
NOTE: These filenames are take from Windows, they may or may not be different on other platforms.
Editing[edit | edit source]
Data in the .db files can be view using a utility called 'DB Browser for SQLite' available on the internet for free.
How Save Games Work[edit | edit source]
(current as of 0.8.12.1)
How the save games work is a little different to most games.
For the most part, its straight forward:[edit | edit source]
- When you create a new world, lets call it WorldA, it gets given a 'Master ID' number of 1. If it is the first save file it will get a filename name of save_1.db
- As you play, if you have autosave turned on, the game will update WorldA / save_1.db, it will also update _working.db and _main.db
- If you exit the game, WorldA / save_1.db file will be updated.
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Now the tricky part.[edit | edit source]
- If during game play you do a manual save, say WorldA2, this will get a filename of save_2.db.
- However, the Master ID number will stay the same.
- So any autosaves during play or the autosaves when exiting the game will update WorldA / save_1.db and nOT World2A / save_2.db
- The only way1 to update WorldA2 / save_2.db is to manually update to it.
- i.e. If you exist the game, delete save_1.db, then start the game again, you'll only get the option to open World2A. But when autosave runs, it will create WorldA / save_1.db again.
A good practice?[edit | edit source]
Some players have taken to ignoring the save game feature. Before exiting or even sometimes during play, they create a brand new manual save file, they then load this file and not the autosave when next starting the game. This can however end up creating a lot of save game files.
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1 - Actually its not really the ONLY way, there is another way to seperate new save games from the master game file. But it is dangerous and beyond the scope of this article.